


Simply run in and cause as much damage as possible. This game introduced Crash mode, a self-explanatory mode where the entire objective can be seen from the initial camera: a) you, b) a short stretch of road, possibly with jumps, and c) a crowded intersection, usually with a tanker truck passing along for additional fun. Burnout 2: Point of Impact (2002): The second game in the series.Released on PlayStation 2, Xbox, and GameCube, and published by Acclaim Entertainment. The name came from the game's system of Nitro Boost - you can only use boost when your boost bar is filled, which is done through dangerous driving techniques such as driving into oncoming traffic and drifting.

An innovative racer at the time, Burnout placed a focus on stunts and extreme driving (much like Project Gotham Racing, which was released around the same time), and became known for its high speed and its spectacular crashes, which were quite detailed for the time and acted as an abject penalty for poor racing. Also known for its spectacular camera views of cars spinning through the sky or crunching under trucks, which is totally fucking sweet. The game is known for being very "fast", with the screen blurring out at extreme speeds and handling becoming this side of impossible. As the games advanced, so did the "contact" part of the game, starting with Crash mode in the second game, and the addition of Takedowns and Road Rage mode in the third. The older games had fixed tracks with a start line/finish line and some opposing cars. Burnout is a Racing Game series by Criterion Games with "full contact" rules, set on city streets, and usually densely populated streets at that.
